


Cutscenes more-or-less boil down to several authority figures suggesting that you're merely a dissident exterminator until proven otherwise, which became a running joke in my friend group during the 35 hours it took us to reach the level cap. Cheeky squadmate banter and clever winks toward the tabletop game's intricate lore don't quite make up for there being no broader narrative tissue holding everything together. Regrettably, Darktide's story never grows into a tale worthy of note across the 13 playable missions. The massive hive city of Tertium is overflowing with zombie-esque hordes, gun-toting preachers spouting blasphemous gospel, and all sizes of misshapen, rift-powered monstrosities that you'll joyously slaughter by the thousands as a conscripted convict. Darktide opens like many other wondrously over-embellished Warhammer 40,000 stories before it: with a legion of Chaos-worshipping Poxwalker traitors causing trouble.
